Search, this one had come up a few times recently. Products for 2ft or desktop web then you do have to option for either advanced search or filters, but for the lean back experience with 1ft mobile or console (e.g. XBOX One or PS4) then more actionable items take up screen space or is limited via the input device.

My previous few projects I needed to address how would any user get to where they need to if you remove full-functioned searching or are there better options overall than the usual search functionality for digital products? Read More...

14 Things for 2014

1. Transformers 4 proves action/explosions are not a substitute for a plot.
2. Gumshara still makes the best Ramen in Sydney, a close second Ryo’s.
3. Ideas are ideas until they are delivered.
4. Guardians of the Galaxy was far better than I expected, I’d go as far as saying the best movie I’ve watched for 2014.
5. Apple refurbs are still the best valued computers.
6. The ATH-M50 Headphones is the best $125 (inc. shipping) I’ve spent.
7. Clients never buy features. They buy on experience and a compelling story.
8. Some bridges are meant to be burned, so you don’t make the same mistakes.
9. GoT is as shocking to read as to watch. Maybe more so.
10. Ideas are ideas until they are delivered.
11. Responsive design isn’t a business plan.
12. Why did I ever stop listening to Kyuss, Soundgarden and Monster Magnet?
13. South American food is awesome.
14. Problems are never solved by people who created them.

GotG & Why I'm Excited.

It is rare for me to camp out like fanboy for film, buy the t-shirt and eagerly await the film’s release. However Guardians of the Galaxy I believe deserves the hype simply because it is a complete change of direction for the Marvel studios.

And it’s got a wise cracking talking racoon with a rocket launcher... Read More...

UX Pointers

What a year, designing across 5 platforms during the last year have been both challenging and rewarding from what I have learned and produced working within a great team.

If I have learnt anything during the last year for experience and interaction design after working with some great people, there are really seven main points of how to design well that have really stood out to me. Read More...